Archive for the 'User Experience Design' Category

Interaction concepts collection

Wednesday, November 28th, 2007

A friend of mine pointed me to a great post which collects together a number of interesting user experience concepts at Smashing magazine. I noticed most are large scale and would lend themselves well to public or external spaces, and along with some of the “natural” interaction techniques presented it could make those objects very engaging and intuitive … but for what purpose? I shall ponder.

Noel’s Moleskin contest

Monday, November 19th, 2007

My friend and former Ivrea colleague Noel Perlas is giving away a moleskin. You can check out the post on his blog. He regularly blogs on Interaction Design related topics.

Mental models of computers and how Apple helps

Monday, November 5th, 2007

Video : Bad Day at the office!

I saw this video, which in itself was amusing, of people mad and angry at their computers, probably because they didn’t work “appropriately”. Interestingly in most cases, the human took out their frustration with the monitor. Of course, the monitor is only the output of the computer. The evil brains of the computer are in the little beige box where the conspiring CPU lies. It seems that people attribute the characteristics of the computer with the output device, and not surprisingly, that’s where they take out their frustrations.Apple has for a long while been creating integrated desktop computers. Physically merging the monitor and the other guts. This of course more closely mimics the mental model users have of the computer, and so if they take out their frustrations, the evil brain parts will go along with the monitor.

No more innocent monitors will die, while CPUs go unpunished.

Though, I don’t have any proof that someone got that angry with their mac.

A tutorial on 10 dimensions

Tuesday, October 23rd, 2007

A really nice video that helps communicate the idea of the 10 dimensions. It’s a great piece of communication that simplifies a rather difficult concept.

Nokia’s Ovi

Wednesday, August 29th, 2007

Nokia’s Ovi is Nokia’s newly announced internet service brand. While starting as a Music store and a Gaming store the brand promise seems to be much more - “It will also be an open door to web communities, enabling people to access their content, communities and contacts from a single place, either directly from a compatible Nokia device or from a PC.”

It will be interesting to see how this service will evolve and what they have planned. It seems to have some aspects of a content network I spoke of in my thesis, and allowing people’s digital content to be more accessible on their different devices.
(For full disclosure, I used to work at Nokia’s Research Group as a concept designer)

WoW adds voice chat

Friday, August 17th, 2007

The newest patch to the popular World of Warcraft will include integrated voice chat. This will provide a big change to the way players with socially interact with each other.

It’s true that players have long used 3rd party applications to receive what many believed to be a missing features. I believe that this was usually done with people that were in a raid or guild, meaning there is a good chance you already knew them. It will be very diffierent when everyone can voice chat with everyone else - until you mute them.

Will people be more polite or cautious when they communicate with strangers? Will people be apprehensive to voice chat as it may remove their anonymity? What are the new etiquettes that will emerge? (Certainly, I won’t say “LFG lvl56 LBRS pst!”) Will it freak people out to hear my voice when they are playing with a female gnome mage?

Only time will tell, but I’m sure it will have an effect.

In game terms it makes total sense of course. It’s much better to “say” you being attacked, instead of tying “Supermage! I do believe I see an Ogre heading our way!” - I’ve died many times in the middle of typing something and I have no doubt this feature will help.
They updated other communication management features … I will look at those once the patch goes live.
WoW patch notes here

Guy Kawasaki’s Talk at BayCHI

Tuesday, August 14th, 2007

I just came back from Guy Kawasaki’s talk at BayChi. He presented “How I built a Web 2.0, User-Generated Content, Citizen Journalism, Long-Tail, Social Media Site for $12,107.09″ where he talked about how he created the Truemors website (and he insists it’s a website). This is the first time I’ve heard him speak, but it was a really great, and a very entertaining talk. I hope to learn a little and improve my presentation techniques. In his talk, he mostly talked about what he had to do to create the site, and I thought it as a great point that a decent idea, with the passion to implement it and see it through is a great combination.
The service itself is interesting. It makes it easy to upload content to the web (really text snippets) - kinda like twitter, for no user stream But people tend to post news stories and links. Two things in my mind make this site interesting.

Firstly, allowing many ways for anyone to post content, online, sms, email and speech to text technology that lets people upload via calling . Secondly, that it’s sort of a free for-all-all posting site that relies on community moderators (less interesting) and newly introduced community management tools (more interesting). WoW recently introduced such features and it really seems to reduce the amount of spam.

As for the service, we’ll see how it does. Good luck Guy!

Never run again!

Sunday, June 24th, 2007

To my friends in Helsinki, may you never run fort he bus again. I found this mashup online http://transport.wspgroup.fi/hklkartta/ which merges realtime public transport locations on a google map. A great way to visualize the service where real-time is so very important. [thanks > ThreeDimensionalPeople]

More multi-touch

Wednesday, February 14th, 2007

Jeff Han at NYU has done more work on the multi-touch UI concept. It seems they’ve explored how to extend the metaphor s they developed to more everyday tasks such as surfing, searching and Google-mapping. A lot of nice examples in the video. The metaphor looks very promising indeed.

WiiSaber + Wii

Tuesday, December 12th, 2006

It was only a matter of time : ) I wouldn’t have loved this as a kid .. wait, i love it now!
http://www.engadget.com/2006/12/11/wiisaber-star-wars-kid-do-your-thing/ via [gizmodo]
I played the Wii this past weekend. I’ve seen a lot of work done in the area of gestures in interaction design, and a lot of very good ideas. The Wii, however, brings these kinds of interactions to the mainstream. and what amazed me is how well it worked, and how accurate it was.

Well done Nintendo! (again)

Now I just need to find one for sale …

UPDATE: I was able to get my hand on a Wii :)