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<channel>
	<title>masimuddy</title>
	<link>http://www.masimuddy.com</link>
	<description>A blog about intraction design and food, because I blog about both</description>
	<pubDate>Wed, 03 Sep 2008 01:35:48 +0000</pubDate>
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	<language>en</language>
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		<title>UX is holistic</title>
		<link>http://www.masimuddy.com/2008/09/02/ux-is-holistic/</link>
		<comments>http://www.masimuddy.com/2008/09/02/ux-is-holistic/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 01:35:48 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>User Experience Design</category>

		<category>Design Management</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/09/02/ux-is-holistic/</guid>
		<description><![CDATA[Chris Heathcote has an excellent post about user experience &#8220;design&#8220;.
&#8220;There’s certainly no such thing as managing the user experience. Or designing the user experience.
Something doesn’t work? Bad user experience.
Doesn’t do what I want? Bad user experience.
Can’t understand it? Bad user experience.
Bad service? Bad user experience.
It broke? Bad user experience.
Warranty or insurance issues? Bad user experience.
They [...]]]></description>
			<content:encoded><![CDATA[<p>Chris Heathcote has an <a href="http://antimega.textdriven.com/antimega/2008/08/15/this-is-not-my-beautiful-house">excellent post about user experience &#8220;design</a>&#8220;.</p>
<blockquote><p>&#8220;There’s certainly no such thing as managing the user experience. Or designing the user experience.</p>
<p>Something doesn’t work? Bad user experience.<br />
Doesn’t do what I want? Bad user experience.<br />
Can’t understand it? Bad user experience.<br />
Bad service? Bad user experience.<br />
It broke? Bad user experience.<br />
Warranty or insurance issues? Bad user experience.<br />
They were rude? Bad user experience.<br />
The store was out of stock? Bad user experience.</p>
<p>User experience is just a strategy. A way of thinking – one that illuminates the possibilities to improve. One that shows new potentials, by looking at things in a new way. One that I believe in. But it’s certainly not the only strategy, and it’s a really hard strategy to implement well.&#8221;</p></blockquote>
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		<title>Mapsters</title>
		<link>http://www.masimuddy.com/2008/08/28/54/</link>
		<comments>http://www.masimuddy.com/2008/08/28/54/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 06:40:11 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Concepts</category>

		<category>Communication</category>

		<category>User Experience Design</category>

		<category>Marketing</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/08/28/54/</guid>
		<description><![CDATA[So, a friend of mine pointed me to this today:

And you would say &#8220;Yes Tom, i know you like cartooon monsters. Very cute.&#8221; and I would reply &#8220;But wait! It&#8217;s a Nokia minisite&#8221; and you would say &#8220;What do cute monsters have to do with Nokia?.&#8221;
Exactly.
From what I can gather, the Mapsters is a marketing [...]]]></description>
			<content:encoded><![CDATA[<p>So, a friend of mine <a title="Mapsters" href="http://www.themapsters.com/">pointed me to this today</a>:</p>
<p><img src="http://www.masimuddy.com/images_blogarticles/nokia_mapster.jpg" /></p>
<p>And you would say &#8220;Yes Tom, i know you like cartooon monsters. Very cute.&#8221; and I would reply &#8220;But wait! It&#8217;s a Nokia minisite&#8221; and you would say &#8220;What do cute monsters have to do with Nokia?.&#8221;</p>
<p>Exactly.</p>
<p>From what I can gather, the <a title="Mapsters" href="http://www.themapsters.com/">Mapsters</a> is a marketing mini-site to explain the Nokia Maps application. It&#8217;s a little different then what I would expect from <a title="Nokia" href="http://www.nokia.com">Nokia</a> (yes, I used to work there) but I certainly applaud their endeavor to make something fun and engaging. Most marketing site more often then not miss that aspect. And it does seems kinda fun, though I have now idea how old it is.</p>
<p>Maybe I&#8217;m just a sucker for cute monsters in the end.
</p>
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		<title>UX Week 2008</title>
		<link>http://www.masimuddy.com/2008/08/27/ux-week-2008/</link>
		<comments>http://www.masimuddy.com/2008/08/27/ux-week-2008/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 06:44:41 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Interaction Design</category>

		<category>Navigation</category>

		<category>Concepts</category>

		<category>Innovation</category>

		<category>User Experience Design</category>

		<category>Design Management</category>

		<category>Process</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/08/27/ux-week-2008/</guid>
		<description><![CDATA[Last week I attended one day of the weeklong UX Week 2008 conference put on by Adaptive Path in San Francisco. The topic for the day was “the future of Interaction Design”.  Here is a summary of my highlight for the day.
Michael B Johnson of Pixar talked mostly about the process they use at the [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I attended one day of the weeklong <a href="http://www.uxweek.com/">UX Week 2008 conference</a> put on by <a href="http://adaptivepath.com/">Adaptive Path</a> in San Francisco. The topic for the day was “the future of Interaction Design”.  Here is a summary of my highlight for the day.</p>
<p><a href="http://www.adaptivepath.com/blog/2008/07/14/conversation-with-michael-b-johnson-of-pixar-part-1/"><strong>Michael B Johnson</strong></a> of <a href="http://www.pixar.com/">Pixar</a> talked mostly about the process they use at the animation studio. It was a nice parallel of what happens (or could happen) when designing products. At the end, he also talked about the development of in-house tools.</p>
<p>This was probably my favorite talk of the day. Not because he showed lots of cartoons, although that was nice, but because he talked a lot about creative processes that Pixar uses. I’ve been thinking about processes a lot lately, like how other creative process are similar and different from design processes. Expect some blog-posts soon.<a href="http://www.adaptivepath.com/aboutus/hinman.php"><span style="font-weight: bold" /></a></p>
<p><a href="http://www.adaptivepath.com/aboutus/hinman.php"><span style="font-weight: bold">Rachel Hinman</span></a>, a researcher at Adaptive Path, talked about how to create a vision and showed recent examples of a mobile vision project.</p>
<p><a href="http://www.veen.com/jeff/index.html"><span style="font-weight: bold">Jeffery Veen</span></a> discussed telling a story through info graphics and what that might mean in an interactive world. He presented a few well known infographics and then compared those with data visualization tools that are more interactive (infointeractives anyone?)<span style="font-weight: bold" /></p>
<p><a href="http://www.stamen.com/studio/mike"><span style="font-weight: bold">Mike Migurski</span></a> of <a href="http://www.stamen.com/">Stamen</a> talked about adding evidence of realism to web applications. He called this “greebles” after the term used to describe the bits model makers placed on sci fi models to make them more real.</p>
<p><a style="font-weight: bold" href="http://www.uxweek.com/speakers/dennis-wixon">Dennis Wixon</a> a Research Manager at <a href="http://www.microsoft.com">Microsoft</a> talked about his work in the Surface group. He talked about the principles of the Natural User Interface (the NUI) that apply to the touch screen UIs his team is working on. ( I personally prefer the term Touch UI to describe this category of interfaces, since it better describes the interaction method of the approach.)</p>
<p>An Adaptive Path panel told the story of how they created the Aurora concept project video. You can see the video and a description of the project at their <a href="http://adaptivepath.com/aurora/">project site</a>.</p>
<p><a style="font-weight: bold" href="http://www.odannyboy.com/">Dan Saffer</a> from <a href="http://adaptivepath.com/">Adaptive Path</a> talked about our move to touch UIs and some of the aspects we need to consider when designing a Touch UI. He presented a few good guiding principles if you’re new to the area of designing TUIs. <a xhref="http://www.uxweek.com/slides/tapisthenewclick_uxweek.pdf">(download slides)</a><br />
2 gentlemen from <a href="http://stimulant.io/">Stimulant</a> talked about their process of creating Touch UI installations for customers.</p>
<p><a style="font-weight: bold" href="http://thingm.com/about-us/team/mike-kuniavsky.html">Mike Kuniavsky</a> of <a href="http://thingm.com/">ThingM</a> talked about UbiComp and the aspects digital devices afford, and why he thinks UbiComp is more possible today. I particularly like Mike’s ideas around objects having digital shadows that leave a trace in the digital world. Being a wine-lover, I also like his presentation of WineM, and RFID enabled wine sorting system, by my wine collection of 4 bottles doesn’t really warrant such a device (but one must have goals!)</p>
<p><a style="font-weight: bold" href="http://www.aaronpowers.com/home">Aaron Powers</a> of <a href="http://irobot.com/">iRobot</a> talked about human Robot interaction and some of the things his company considers when design the interface. Are they fully autonomous or tele-operated? What is the distance of operation? What is the input method?</p>
<p><a href="http://www.cs.cmu.edu/%7Ejohnny/"><span style="font-weight: bold">Johnny Lee</span></a> of <a href="http://www.microsoft.com/">Microsoft</a> talked about the hacks he’s done with the <a href="http://www.nintendo.com/">Nintendo</a> <a href="http://en.wikipedia.org/wiki/Wii_Remote">Wiimote</a> and discussed some of the future projects he’s interested in. You can see a lot of his work on <a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw">YouTube</a> and <a href="http://www.cs.cmu.edu/~johnny/projects/">download his code</a> to try some of these hacks out yourself.</p>
<p>He had some interesting things to say about the accessibility of the Wiimote. The $40 device and some free code has made digital whiteboards accessible to many schools. It’ll be interesting to see what else can be done on the cheap.</p>
<p>Closing the day, and the conference, was <span style="font-weight: bold">Bruce Sterling</span>. Who spends a lot of time in the Balkans, and described on aspects of what it’s like there.</p>
<p>Overall, I found the conference to be quite interesting and I plan to attend again if the opportunity presents itself.</p>
<p>UPDATE: There are <a href="http://www.uxweek.com/announcements/session-slides">slide decks for some of the sessions available for download</a>.
</p>
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		<title>Interactive &#8230; and eeevil!</title>
		<link>http://www.masimuddy.com/2008/07/16/interactive-and-eeevil/</link>
		<comments>http://www.masimuddy.com/2008/07/16/interactive-and-eeevil/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 06:45:00 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Interaction Design</category>

		<category>User Experience Design</category>

		<category>Process</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/07/16/interactive-and-eeevil/</guid>
		<description><![CDATA[I like this little snippet from the article Can interfaces be evil? on Bokardo:
Evil design would be when the designers intentionally deceived users by design. In other words, evil design is when designers(in this case the people making design decisions, not necessarily the coders or visual designers) know they aren’t being straight-up with users, and [...]]]></description>
			<content:encoded><![CDATA[<p>I like this little snippet from the article <a href="http://bokardo.com/archives/can-interfaces-be-evil/">Can interfaces be evil?</a> on <a href="http://bokardo.com/">Bokardo</a>:</p>
<blockquote><p>Evil design would be when the designers intentionally deceived users by design. In other words, evil design is when designers(in this case the people making design decisions, not necessarily the coders or visual designers) know they aren’t being straight-up with users, and created the interface in order to keep it that way. There are many examples of this…one of which being the <a target="_blank" href="http://bokardo.com/archives/facebooks-brilliant-but-evil-design/">Facebook Beacon platform</a>.</p>
<p>(as an aside, I’m sure I’ve made evil designs before, too…this isn’t evil as in Satan evil…it’s more like deception that creeps into an interface over time…and the designers know better but do it anyway)</p>
<p>Bad design would be when something unintentionally happens as a result of the design. This is very different. The designers simply didn’t know what would happen in all cases. I would suggest that most user frustration is caused by bad design…there are so many unintended consequences in the interfaces we make.</p></blockquote>
<p>Things to keep in mind as we work. Good design vs. bad design. Evil design vs. honest(?) design &#8230; what is the right word for that? Or is it always just &#8216;Good&#8217; design?
</p>
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		<item>
		<title>What we do</title>
		<link>http://www.masimuddy.com/2008/04/29/what-we-do/</link>
		<comments>http://www.masimuddy.com/2008/04/29/what-we-do/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 07:43:09 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Innovation</category>

		<category>User Experience Design</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/04/29/what-we-do/</guid>
		<description><![CDATA[Down with Innovation - Rick Poynor for I.D. Magazine
I found an article in I.D. Magazine regarding the design profession(s). The topic of what (interaction) design is has been on my mind recently, and I&#8217;ve been thinking a lot about how to describe the profession, it&#8217;s role in an organization and it&#8217;s processes. The article describes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dev.id-mag.com/article/?p_ArticleId=6329">Down with Innovation - Rick Poynor for I.D. Magazine</a></p>
<p>I found an article in I.D. Magazine regarding the design profession(s). The topic of what (interaction) design is has been on my mind recently, and I&#8217;ve been thinking a lot about how to describe the profession, it&#8217;s role in an organization and it&#8217;s processes. The article describes the changes and evolution of the design industry, as well as the changes in the way the profession has been perceived. It talks about the differences in designers as stylists and designers as innovators.</p>
<p>The article is a bit controversial as it seems to suggests the role of designers should remain in the aesthetic realm, and the innovation/design-thinking processes being used should be &#8220;moved into someone else’s hands&#8221;. I&#8217;m not sure I agree with that, but I do agree many others professions can benefits from using design-thinking.</p>
<p>via [<a href="http://www.experientia.com/blog/page/2/">Putting people first</a>]
</p>
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		<title>Nicer</title>
		<link>http://www.masimuddy.com/2008/04/25/nicer/</link>
		<comments>http://www.masimuddy.com/2008/04/25/nicer/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 07:50:16 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Visual Design</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/04/25/nicer/</guid>
		<description><![CDATA[
Bar codes are becoming more and more common place as ticketing moves to the web and we print our own tickets. Usually a bunch messy squares, the image in this ticket makes use of the aesthetic to provide a nice images. A nice what to present data in a pleasing way. I&#8217;m sure there will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/dabhaid/2427990036/"><img border="0" src="http://farm3.static.flickr.com/2253/2427990036_de1135a614_m.jpg" /></a></p>
<p>Bar codes are becoming more and more common place as ticketing moves to the web and we print our own tickets. Usually a bunch messy squares, the image in this ticket makes use of the aesthetic to provide a nice images. A nice what to present data in a pleasing way. I&#8217;m sure there will slowly be more experimentation with this.<br />
(images by <a href="http://www.flickr.com/photos/dabhaid/">david_avi_delta</a> )
</p>
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		<title>Junoon cookery</title>
		<link>http://www.masimuddy.com/2008/04/17/junoon-cookery/</link>
		<comments>http://www.masimuddy.com/2008/04/17/junoon-cookery/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 07:44:34 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Food</category>

		<category>Class</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/04/17/junoon-cookery/</guid>
		<description><![CDATA[
This past weekend I went to a cooking demonstration at the Riz-Carlton in Half Moon Bay by the chef from Junnoon. The demo is part of a series from Inside the Kitchen. I chose to attend this one in particular, because I love the restaurant. Kirti Pant serves up truly excellent modern Indian style cuisine.
The [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Kirti Pant by Masi Muddy, on Flickr" href="http://www.flickr.com/photos/masimuddy/2419914555/"><img width="240" height="180" alt="Kirti Pant" src="http://farm4.static.flickr.com/3027/2419914555_49de0dca2c_m.jpg" /></a></p>
<p>This past weekend I went to a cooking demonstration at the Riz-Carlton in Half Moon Bay by the chef from <a href="http://www.urbanspoon.com/r/6/85746/Palo-Alto/Palo-Alto-restaurants/Junnoon.html">Junnoon</a>. The demo is part of a series from <a href="http://www.insidethekitchen.net/">Inside the Kitchen</a>. I chose to attend this one in particular, because I love the restaurant. Kirti Pant serves up truly excellent modern Indian style cuisine.</p>
<p>The class was full, and he demonstrated how to cook 3 popular dishes from the Junnoon menu: Tangy Semolina Shells, Konju Pappas (Shrimp in tomato/tamarind sauce) and Rice-flaked Sea Bass with Kokum Sauce. It was great for me, since I&#8217;m not really familiar with using Indian spices so I think I learned a little. The class was accompanied by a tasting of the 3 dishes (a decent portion, actually) matched wines and a take-away booklet with the recipes. Plus the hotel is really, nice and a good excuse to head to the seaside (if you need more excuses).</p>
<p>There is one more class in the series which I plan to attend &#8230; more soon!
</p>
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		<item>
		<title>Googolopoly</title>
		<link>http://www.masimuddy.com/2008/04/15/googolopoly/</link>
		<comments>http://www.masimuddy.com/2008/04/15/googolopoly/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 06:55:43 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Uncategorized</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/04/15/googolopoly/</guid>
		<description><![CDATA[I&#8217;m amused the monopoly board parody of this Techcrunch article.

]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m amused the monopoly board parody of this <a xhref="http://www.techcrunch.com/2008/04/15/one-startups-view-of-the-mighty-google/trackback/">Techcrunch article</a>.
</p>
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		<title>Ledson Orange Muscat</title>
		<link>http://www.masimuddy.com/2008/04/11/ledson-orange-muscat/</link>
		<comments>http://www.masimuddy.com/2008/04/11/ledson-orange-muscat/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 03:25:14 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Uncategorized</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/04/11/ledson-orange-muscat/</guid>
		<description><![CDATA[Aaaah! The sun is out. The week is over. I finally decided to open the chilled bottle of orange muscat I picked up at Ledson wineries. Excellent. Hit the spot. Very refreshing. Not too sweet.

]]></description>
			<content:encoded><![CDATA[<p>Aaaah! The sun is out. The week is over. I finally decided to open the chilled bottle of orange muscat I picked up at <a xhref="http://www.ledson.com/">Ledson wineries</a>. Excellent. Hit the spot. Very refreshing. Not too sweet.
</p>
]]></content:encoded>
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		<item>
		<title>Focus</title>
		<link>http://www.masimuddy.com/2008/03/31/focus/</link>
		<comments>http://www.masimuddy.com/2008/03/31/focus/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 05:33:59 +0000</pubDate>
		<dc:creator>Thomas Stovicek</dc:creator>
		
		<category>Innovation</category>

		<category>User Experience Design</category>

		<category>Design Management</category>

		<category>Process</category>

		<guid isPermaLink="false">http://www.masimuddy.com/2008/03/31/focus/</guid>
		<description><![CDATA[From wired article : How Apple Got Everything Right By Doing Everything Wrong
&#8220;Apple&#8217;s successes in the years since Jobs&#8217; return — iMac, iPod, iPhone — suggest an alternate vision to the worker-is-always-right school of management. In Cupertino, innovation doesn&#8217;t come from coddling employees and collecting whatever froth rises to the surface; it is the product [...]]]></description>
			<content:encoded><![CDATA[<p>From wired article : <a href="http://www.wired.com/techbiz/it/magazine/16-04/bz_apple?currentPage=1">How Apple Got Everything Right By Doing Everything Wrong</a></p>
<p>&#8220;Apple&#8217;s successes in the years since Jobs&#8217; return — iMac, iPod, iPhone — suggest an alternate vision to the worker-is-always-right school of management. In Cupertino, innovation doesn&#8217;t come from coddling employees and collecting whatever froth rises to the surface; it is the product of an intense, hard-fought process, where people&#8217;s feelings are irrelevant. Some management theorists are coming around to Apple&#8217;s way of thinking. &#8220;A certain type of forcefulness and perseverance is sometimes helpful when tackling large, intractable problems,&#8221; says Roderick Kramer, a social psychologist at Stanford who wrote an appreciation of &#8220;great intimidators&#8221; — including Jobs — for the February 2006Harvard Business Review.&#8221;</p>
<p>Innovation through intense, focused processes? Yup, that&#8217;s what school was like.
</p>
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